Hey everyone! Good to see some qol changes! I’m popping by to say hi and note my findings so far.
On the topic of qol (quality of life), I found that I now have to make sure every log is chopped off another in order to make planks. Used to work without trimming to one log each. Loving the piles and improved crate capacity. On topic of crate capacity, if you start with starting crates, I’ve noticed so far, an unlimited capacity of items. The stack count is unaffected but I can put more than 5 sets of items in the starting crates. You do not see more than 5 and you have to take one of the five you see to see additional items but it is unlimited to my experiment.
I will only touch on the spear issue since it’s been addressed in another post. Black tip reef sharks are still aggressive for me. I’m starting to see a unique circumstance in which it seems to happen. For instance in my current seed (listed above), on the starter island, a big wreck with red shipping crates is there. There is occasionally a goblin shark prowling around. If for instance it does not spawn the goblin shark, it turns a black tip reef shark aggressive in the area. I hope this new development helps resolve this issue. They are stupid fast and hard to kill. Still on topic of in the water, I occasionally get bat audio when swimming the island(s) during the day.
Not a bug but a missed feature
I miss pinning a crafting recipe (antidote or fuel for example) and being able to wonder an island to find the material easier. This does still work on picked items and dropped items (even sticks and rocks spawned in). It used to work for potato, pipi and the fruits and now does not.
These issues are being witnessed on a literally week old series x. So I doubt any console interference. As always, I will pop in and say hi and update on my progress and findings.
Shout out to the entire team for keeping this game alive and updated. It’s a top tier survival game and I’m thrilled to be a part of it.
Sorry beam team for the multi part update. It would not let me post any issue another way. It’s probably my fault.
Thanks for the lantern brightness update.