Currently to access the section you want, the player has to click through the cycle of screens which gets tedious. Perhaps a tabbed interface would be better? The crafting menu could be full-screen* (might as well) with horizontal or vertical selectable tabs to tab back and forth, with the game ‘remembering’ last accessed tab and staying on that until the player selects another.
*Full-screen could also give more space for expanded crafting UX (another suggestion on this forum).
image: tabs example as shown in Microsoft Edge browser.