Hi everyone,
As part of the update to 2126, which is releasing today 23/10/16, we’re adjusting how custom islands are used in the game.
Previously, players could add a map, load the game, strip the map of resources, remove the map, re-add and repeat. We’ve seen a number of reports from players who do this and have difficulty reloading their game and experience other issues, such as crashes or stability issues, from too many objects in the game. Consoles have limited hardware resources available so can’t support an infinite number of items.
To prevent these issues, we’ve changed the cartographer so that players can add and remove a map until the game is saved. Once the game has been saved and an island map is ‘in play’ it can no longer be removed or replaced. Players can add new islands into other island map squares during gameplay but once a square is changed, and a save is made, it can no longer be edited.
We’ve added a dialog in the world editor when the player tries to replace or remove an island map in play as well as a warning when replacing the island initially that after saving that square will no longer be editable.
Players will still be able to load in and check an island to make sure they’re happy with it and leave the game to edit it further so long as they don’t save the game.
These changes will improve stability and ensure the best gameplay experience possible for everyone.
This change isn’t retroactive and won’t fix issues players are already having, but it should help prevent a multitude going forward.
For the full changelog for version 2126, please see [Console] Update 2126 - Release Notes and Info
– Stay Alive!
Beam Team