Recent console update

I find it absolutely ■■■■■■■ stupid yall nerf the custom island feature for us. I had everything working well to play the game longer after beating it. I now can’t find enough material, and have to restart my vet world. I truly appreciate your lack of common sense, and understanding of what we want. It’s absolutely annoying you can only do so much in the game an pooff. I will 100% be dropping the game until yall grow up, and do something beneficial for the community. Why restart after beating the game? Why can’t I make a big base, and collect on? Why do I have to restart everything? I see no deduction on y’all’s teams part at making the game fun for us. YEAHHHH PC GETS EVERYTHING LIKE EVERY GAME MADEEE…. WOOO PUSH CONSLE SALES AWAY.

What result are you hoping for from your complaint? Try to remain civil. I know you’re upset but swearing, name-calling, or being overly subjective isn’t anything the team can “fix” or really do anything useful with.

I generally agree and this is probably a maturity issue BUT they are not necessarily wrong in what they are complaining about. I feel the developers may also be of a younger generation and not really seeing the viewpoint that people may very well just want to exist here and build stuff. Not get rescued, just hang and explore and live their virtual lives. The game will ultimately be more successful if it accommodates both viewpoints which it totally can quite easily.

something that a lot of people simply DO NOT UNDERSTAND, but are willing to gripe about, is that the game was never intended to be a long term or indefinite survival sandbox. it has an objective, which is to escape Pacifica, and elements of the game allow you to have fun while doing it. even on PC, the game itself is constrained by software and hardware limitations. That is why they have restricted the number of custom islands that can be made, raft size, and so on for the consoles, which have nowhere near the processing power of a PC. The infinite custom islands were causing more problems than they were worth. no amount of childish griping and whining is going to change that. glitches do happen, and the Beam Team tries to address those, but this is a handful of people, not a large corporation like Activision. So Nugz, do us all a favor. the next time you wanna come in here and throw a tantrum…don’t. Address your concerns in a civil manner or not at all.

What their complaint can be filtered down to is unclear.

Intended? How do you know this? Generally, I think they intended to make a lot of money and the best way to do that is to be very flexible. Some level of comparison would be StarDew Valley where the community has supported the growth from the beginning but they are still struggling with the end game concept. There is no addiction to just playing for a few days and then escaping. My wife and I (both over 60) are playing for something to do and we are now nearing day 100. Our first challenge was surviving 10 days on the beginning island. Sure we could escape, could have done that in just a matter of days, but why? Give us something to do and we’re more likely to purchase the game and upgrades or mods, THAT’s where the money is and what makes an Activision. Consoles have a crapload of processing power and WERE plenty fast and efficient because they are just a hopped up PC in a small box. Then Microsoft decided to swap the OS up from windows 6.x to windows 10 under the hood and encrypt the whole system. They spend more time trying to protect their stupid PC in box than anything else. The upgrade and encryption made the box so damn slow that Fallout and Skyrim were unplayable. I just shelved it until the series X came out and balanced the speed again.

Where you at in Texas? We’re in Austin.

Agreed but the indications are that his custom islands were blow away with a single island restriction. Just getting but I get it from a performance aspect. What I can’t understand is why rocks are so limited when every island is made of them. They need to break that restriction out as a simple output of hitting the refined pick onto the background base object instead of it being a dedicated resource. IE… move it from a tracked object out of memory into a function that just produces a single rock after a few hits.

I feel lucky the game is on console at all. And that it finally works, mostly. I was foolish enough to buy it on Xbox release day, and got a game similar to a FO76 disaster. My first attempt, 4 years ago, lasted about ten minutes. A shark tipped my raft as soon as the opening scene finished and killed me. So I put the game on the back burner for the last 4 years.

I should’ve know better as I had been watching a guy from Canada play the game on PC from its first version. On version 0.52 he expressed huge concerns about the game coming to console already with so many issues yet unresolved (some still aren’t as far as I can tell). Sadly, that guy vanished from YouTube after version 0.60 was released on PC, and he reiterated his concerns about the game on console.

I’ve recently reinstalled the game and it’s definitely better than 4 years ago, but has a few unnecessary items added. Consoles don’t need another aggressive shark or giant crab or massive boar, or the fire spit and bobber (what’s their purpose, and are they needed?). Sometimes the focus on the game mechanics and qualities are lost for features and creatures. I would much rather have a significantly improved hunting mechanic, and respawning coconuts (unless they don’t regrow in the real) than giant crabs that explode when killed. There’s even an ingredient in the game that has no purpose (content not finished) and wasn’t removed. Why?

I shouldn’t just be growling. Despite some image quality, I think the game is gorgeous. I can easily spend an entire day just swimming the reef and doing nothing. Watching the storm surge, etc. I like the challenge too. And some creative freedom.

Frankly, though, I would be much happier with improved mechanics at the cost of stuff just to fill in spaces.

PCs and consoles run way differently from each other. They are not the same at all. Most PCs can run much better visuals and graphics without the lag you see in consoles. Consoles are cheaper and lower maintenance, but struggle to get close to the kinds of graphics and quality that you see in PCs. The new Xbox Series X is the fastest console to date and even it can’t keep up with a well put together PC. The simplest answer is that PCs are not limited by stock standard parts and components with no ability to upgrade and consoles are. I have a PC and an Xbox One. My PC far outstrips my xbox when it comes to performance and it isn’t anything special. On the other hand, my xbox is far cheaper and more portable. In the end, consoles are always going to take second place to PCs until they come up with a way to bridge the gap in processing, memory, and graphics, hence why the PC version has a lot of stuff that the consoles do not. The BT was entirely right to restrict the number of customizable islands. Even on a PC, the game is not designed to handle unlimited items. On a console, it is exponentially worse and was causing errors in the game. As for the rocks being limited, it kind of makes sense that some important things would be limited as the game does have an ending that you are trying to reach. Maybe somebody can talk BT into coming up with a pure survival mode where you simply just see how long you can last and stuff like wood, rock, and clay would regenerate. Of course, then you eventually run into the same problem that the unlimited custom islands caused with having too many items, especially if you stockpile them.