So I’ve found a work around for the watches not being correct on player 1 & 2.
Just have player 2 (not the host) initiate sleep. Worked for us every time.
So I’ve found a work around for the watches not being correct on player 1 & 2.
Just have player 2 (not the host) initiate sleep. Worked for us every time.
Thanks for that, i may try that next time my friend who hosts our game is next on
I wonder if this is part of the other issues in co op.
If things aren’t syncing properly, it could bugger a lot of stuff up.
I think it is. What they do is probably time stamped. Like P2 dropped potatoes. We logged off and back on. Potatoes gone.
Thank you for sharing this information SmokedLargeMeat. I have created a known issues post on this here - [Known Issue][PS4/XB1] Watch times and days desync in multiplayer - and included your workaround.
I have also informed the team as this may help narrow down the trigger or the issue for them in their investigation.