Summary
Playing in multiplayer (co-op).
- Every 4 hours long session (save reload) there are 1-3 disconnects of connecting player from host. In random situations.
- Every 2nd session (save reload) a connecting player starts with Poisoned effect he did not have before. Sometimes possibly with other type of negative effect.
- Randomly at start of a session (save reload) a connecting player starts with…
- some objects missing from his inventory. Sometimes I think some of those objects spawn on the ground instead.
- some objects from his inventory will behave strange for the rest of session:
- Randomly disappearing and again reappearing in his inventory.
- Disappearing from inventory and dropping to the ground by themselves.
Some side observations:
- In multiplayer lobby, games shows surprisingly high ping: 130 ms
(Understandable if the game uses server for synchronization. Strange if it uses P2P.) - Loading a multiplayer save in 2 players co-op session, the ‘‘Loading. Sync World’’ phase takes very long. About 2 minutes. Seems strange for the high internet speeds we both have.
Technical info
Both players:
PC. Windows 10 and 11. Running Epic version of the game and same build version.
Physically in the same building, only separated by 2 home routers with full PnP support.
With stable, high speed, cable internet connection. DL 830 Mbps, UL 860, Ping 13ms
Seed
#54277006 (If it is the number in a top right corner of cartographer)
Settings
Both players: Vanilla game. No mods. No custom islands. Some graphic options set to High.
Extras
-Have you tried reloading your save, game or PC? Yes. Multiple times. Problems persist. Or are actually caused by reload.
-Have tried reinstalling the game? No.