No idea why and how, but I get after some minutes a disconnect and this were in the Player.log
:
Detached [Entity [NetworkId 0-0-2-7F-0-0-0-1] Photon.Bolt.SaveablePrefabState]
Detached [Entity [NetworkId 0-0-2-80-0-0-0-1] Photon.Bolt.SaveablePrefabState]
Detached [Entity [NetworkId 0-0-2-81-0-0-0-1] Photon.Bolt.SaveablePrefabState]
Detached [Entity [NetworkId 0-0-2-82-0-0-0-1] Photon.Bolt.SaveablePrefabState]
NullReferenceException: Object reference not set to an instance of an object
at Beam.PlayerUtilities.GetServerGameDifficulty () [0x0001c] in <f285e05b27f745848c7f2d0dc594e6d7>:0
at Beam.Sunburn.Update () [0x00000] in <f285e05b27f745848c7f2d0dc594e6d7>:0
BoltException: You can't access any Bolt specific methods or properties on an entity which is detached
at Photon.Bolt.BoltEntity.get_Entity () [0x00021] in <cd294c7580224db29700ecfc9196e485>:0
at Photon.Bolt.BoltEntity.get_IsOwner () [0x00000] in <cd294c7580224db29700ecfc9196e485>:0
at Beam.Player.get_IsOwner () [0x00006] in <f285e05b27f745848c7f2d0dc594e6d7>:0
at Beam.CharacterRenderer.Update () [0x0000f] in <f285e05b27f745848c7f2d0dc594e6d7>:0
BoltException: You can't access any Bolt specific methods or properties on an entity which is detached
at Photon.Bolt.BoltEntity.get_Entity () [0x00021] in <cd294c7580224db29700ecfc9196e485>:0
at Photon.Bolt.BoltEntity.get_IsOwner () [0x00000] in <cd294c7580224db29700ecfc9196e485>:0
at Beam.Player.get_IsOwner () [0x00006] in <f285e05b27f745848c7f2d0dc594e6d7>:0
at Beam.CharacterRenderer.Update () [0x0000f] in <f285e05b27f745848c7f2d0dc594e6d7>:0
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 84125.
Total: 142.995429 ms (FindLiveObjects: 7.262892 ms CreateObjectMapping: 6.177585 ms MarkObjects: 129.062081 ms DeleteObjects: 0.491848 ms)
NullReferenceException: Object reference not set to an instance of an object
at Beam.ParticlesWeatherEventEffect.UpdateEffect (System.Single normalizedFade) [0x00057] in <f285e05b27f745848c7f2d0dc594e6d7>:0
at WeatherEvent.UpdateEffects () [0x00016] in <f285e05b27f745848c7f2d0dc594e6d7>:0
at WeatherEvent+<StartEvent_Sequence>d__75.MoveNext () [0x00090] in <f285e05b27f745848c7f2d0dc594e6d7>:0
at MEC.Timing.Update () [0x0043c] in <d4169a50893d47218ecd84e318459999>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
MEC.Timing:Update()
Behaviour not available in this dispatcher, ignoring call to Remove.
Broadcast disabled
<color=red>[6762:624] ReplicatedDisconnect -1 Intended forceLocalShutdown True</color>
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
<color=yellow>AssetBundleManager::</color> Unloaded all asset bundles.
UnloadTime: 310.738616 ms
[Manager] Cancel start. Already started.
Stranded Deep Version: 1.0.6.0.17
Unloading 1586 unused Assets to reduce memory usage. Loaded Objects now: 39952.
Total: 184.832548 ms (FindLiveObjects: 3.471344 ms CreateObjectMapping: 4.312659 ms MarkObjects: 92.844517 ms DeleteObjects: 84.202225 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 39952.
Total: 96.486462 ms (FindLiveObjects: 3.338109 ms CreateObjectMapping: 4.036346 ms MarkObjects: 88.950723 ms DeleteObjects: 0.160357 ms)
LoadControllerAssignments:: Null or empty.
LoadControllerMaps:: Loading saved mouse maps..
LoadControllerMaps:: Loading saved keyboard maps..
Refresh Rate: 60Hz
Application Target Frame Rate: -1FPS
SaveManager:: Selecting slot 0
SaveManager::CheckSaveFileVersion:: Valid SinglePlayer save file version [1.0.6]
StrandedWorld::SetWorldSeed:: Custom [44071317]
World::LoadWorldSeed:: Success.
World::LoadWorldMaps:: Success.
SaveManager::CheckSaveFileVersion:: Valid SinglePlayer save file version [1.0.6]
SaveManager::GetSaveFileVersion:: Coop_2 save file does not exist.
SavingUtilities::LoadFromPrefs: Prefs data null or empty for key [__aus_t].
SavingUtilities::LoadFromPrefs: Prefs data null or empty for key [__aus_s].
Maybe it helps.
- Internet connection was stable. I run a ping command constantly.
- I was the only the player and the host at that moment.
EDIT: Maybe important:
I copied data.json
to data_MP_COOP.json
in the same slot and started it online. Maybe there goes something wrong?