This is related to a post I made in my thoughts/suggestions thread. I decided to make this post a separate thread as a means to be more focused.
So here in post #5 I suggested a story/mystery concept for players to explore. I have since learned that there is in fact the ability to escape the archipelago so I have since refined the idea.
Basically the idea is this. An endless game mode where there is no escape and in this mode you would have pretty much the idea I mentioned in post 5.
Also it probably goes without saying that in this mode certain resources like trees would respawn and grow over time. Since one would need them to survive. This would also work as a second story/campaign that a player could choose from.