Audio positioning for snake warning rattle?

Started playing today and I finally realized why I find the snake bites so infuriating. I get that you usually cannot see the snakes. But what bugs me is there is no directional information with the snake warning rattle sound. In real life you hear that and you know generally which way to move to back away. In SD there may be a slight volume change but you get no positional information at all, even with good headphones. It feels like an unnecessarily punishing limitation considering how impossible snakes are to see. So, unless the audio design for snakes is meant to be extra annoying, I suggest adding adequate stereo positioning of the snake warning rattle. (Also, I selected passive animals so why are they all attacking me anyway? LOL) Fun game so far!

3 Likes

Good suggestion. Also, some people are deaf in one ear, so a visual cue would be nice too.