Adding wind effect


I came across a wording on the forum that the game developers are planning to go towards realism.
Important, if not the most important, is the wind and its influence on the characters in the game and on the game world.

The influence of wind on vegetation

It would be beautiful if the vegetation moved under the influence of the wind. Especially during a storm. Perhaps this requires redesigning the vegetation. Graphic improvement of vegetation is welcome (especially bush).

The influence of wind on items

How funny it would be if the objects thrown loosely to the ground were carried away by a storm (maybe apart from stones and other heavy ones). They would be safe in containers or stacks. The problem is cloth. The wind should have carried her away, she shouldn’t be lying on the beaches. But you can make it as much as you want. Additionally, it is found in wrecks.

The influence of wind on sailing

The sail may have a specific alignment and orientation on the raft, but should not push the raft in two different directions, regardless of which side the wind is blowing from. Only the sail plus the rudder gives the sailing direction. I think it would be good to combine the sail action with the player. Let it work only when the player is at the helm. Then the rafts will stop successfully escaping when I fall overboard. After all, sailing is about adapting to the direction of the wind, and it’s difficult but beautiful. In earlier versions, it was possible to rotate the sail (the options still contain a description of this function:Q,E).

A lot of time in the game is spent sailing. I believe that sailing has been simplified excessively. Getting closer to reality will add one more value to Stranded Deep: sailing education (probably not everyone knows sailing). The teaching that you cannot sail straight into the wind, that you have to tack, that you have to adjust the sails … Those who do not want to sail should use the engine.

Influence of wind on the speed of the raft

Sailing speed is uniform. The higher the wind, the faster the speed should be. A better sail (triangular, white) is welcome. It would be convenient to be able to adjust the sail tension (Q, E) while at the helm. After all, there is a large sailing boat among the wrecks. Why is there no sail there? To determine the wind direction, tapes attached to the mast are enough.

Nice to dream.

I’m not sure how it will affect performance though. I think the sea simulation is already stressing the computer some despite the not especially high-res graphics overall.

Yes, that could be a problem. But how much would Stranded Deep change … I think for the better.