[PC, Steam][0.90.11][Cursor] ADS at Spears Causes Cursor to Jump

Summary
So this issue didn’t happen when I played last(before the Coop update), but since I started to play with my friend (I am host, he is client) I have been having an issue where if I Aim Down Sight with a spear at something that has a spear in it my cursor jumps.

I have been troubleshooting this with someone on the Steam Community Hub, and it was during this time that I realized it was Spears that were causing it. At first I had no idea, then I had thought it was a specific point in the world (which in hindsight didnt make sense as it was affecting me while fighting sharks in the ocean). My firs throw is fine, but as soon as there is a spear in a shark/grouper/boar/etc I cannot aim at the entity anymore (my cursor jumps away from it).

This was 100% repeatable. I can throw a spear at any enemy (even at the ground) and if I ADS and move my cursor to where that spear is my cursor will jump. The weird thing is it doesn’t do it to my friend (client).

Seed
#73185401 (I think? It’s an Multiplayer save. I’m not sure if finding the seed is different for MP)

Settings
No workshop islands, and I didn’t not create any myself. 100% vanilla islands. All settings set to Ultra, Motion Blur off. Input sensitivty 5%, smoothing 0%, FoV 90. I have tried with all settings are Low, or Off, 60 FoV, and issue still persists.

Steps
Simply throwing a spear at any entity then Aiming at it with a spear/speargun causes it. I have yet to test if Arrows, or Speargun arrows also product this effect.

Extras
-Have you tried reloading your save, game or PC? Yes to all.
-Have tried reinstalling the game? Yes.
-Is there anything else you tried to alleviate the issue? Please let us know whether it was successful or not: I have tried updating my GPU drivers, adjusting settings (I put all settings to lower and disabled shadows etc), unplugging controllers, and other peripherals.

PC Specs:
Windows 10 64
Ryzen 5 1400
MSI AMD Radeon RX 580 8GB OC Edition
Team Force Delta 2 RGB Ram 4x4GB
Western Digital HDDs (I know its sadge I dont have any better storage media D:)

Clips in next few posts.

I have yet to test with other projectiles such as Arrows, or Speargun arrows but it does it with Crude Spears, and Fishing Spears

Output Log

Mono path[0] = ‘G:/Steam/steamapps/common/Stranded Deep/Stranded_Deep_Data/Managed’
Mono config path = ‘G:/Steam/steamapps/common/Stranded Deep/MonoBleedingEdge/etc’
Initialize engine version: 2019.4.20f1 (6dd1c08eedfa)
[Subsystems] Discovering subsystems at path G:/Steam/steamapps/common/Stranded Deep/Stranded_Deep_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon RX 580 Series (ID=0x67df)
Vendor:
VRAM: 8171 MB
Driver: 30.0.13025.5005
Begin MonoManager ReloadAssembly

  • Completed reload, in 0.165 seconds
    D3D11 device created for Microsoft Media Foundation video decoding.
    Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 0.874500 ms
CULTURE: Changed culture from [en-CA] to CultureInfo.InvariantCulture.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadControllerAssignments:: Null or empty.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadControllerMaps:: Loading saved mouse maps…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadControllerMaps:: Loading saved keyboard maps…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=cyan>LocalizationHandler:: Loaded default ‘en-DEFAULT’ asset.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=blue>SteamWorkshop:: Requesting UGC…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=blue>SteamLeaderboards:: Requesting leaderboards…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=blue>SteamAchievements:: Requesting stats and achievements…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=cyan>LocalizationHandler:: Loading localization UGC…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=blue>SteamAchievements:: Received stats and achievements.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=cyan>Ceto (1.1.3) Info: Disabled flipping is on
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 209.408100 ms
Stranded Deep Version: 0.90.11
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadControllerAssignments:: Null or empty.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadControllerMaps:: Loading saved mouse maps…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadControllerMaps:: Loading saved keyboard maps…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadControllerMaps:: Loading saved mouse maps…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadControllerMaps:: Loading saved keyboard maps…
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

:: Controller connected [Unknown] (unassigned).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

:: Controller [Unknown] unassigned.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Refresh Rate: 60Hz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Application Target Frame Rate: -1FPS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $AtmosphereStorm+ReplicateCheckWeather
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Boar+ReplicateAttack_Bite
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Constructing_FUEL_STILL_BOILER+ReplicateBoil
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Constructing_STILL+ReplicateBoil
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Constructing+ReplicateCreateConstruction
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.ConstructionObject_BED+ReplicateSave
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.ConstructionObject_BED+ReplicateSleep_Sequence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Crafter+ReplicateCancelPlacing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Crafter+ReplicateCraft
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Crafter+ReplicateFinishPlacing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Crafter+ReplicateGetCraftingCombinations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Crafter+ReplicateGetCraftingMaterials
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Crafter+ReplicatePickupAndHandle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Crafter+ReplicatePlacePickupable
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Crafter+ReplicateSetActive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Dragger+ReplicateStartDrag
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Dragger+ReplicateStopDrag
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.FireLighter+ReplicateInputForceStop
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.FireLighter+ReplicateSequence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.FireLighter+ReplicateStartLighting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Holder+PostReplicatePickup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Holder+ReplicateHolderCommand
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Holder+ReplicatePickup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Holder+ReplicateRelease
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Holder+ReplicateSelect
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Holder+ReplicateSwitchCurrent
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Interacter+PostReplicateDoInteraction_GameAction
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Interacter+ReplicateInteract
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Interacter+ReplicateOnInteractingFellThrough
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Interactive_STORAGE+ReplicateOnSlotStorageOpen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.PileSlotStorage+ReplicateStorageCommand
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Plot+ReplicateKillCrop
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.Plot+ReplicatePoll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.User+ReplicateDoPrimaryAction
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.User+ReplicateSecondary
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.User+ReplicateSingleUse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Crafting.User+ReplicateUseStop
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.DeveloperMode+ReplicateCreate
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.DeveloperMode+ReplicateToggleGod
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.FlockChild+ReplicateSetSkinsEnable
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.FlockChild+ReplicateState
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.GameTime+PostReplicateTick_
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.GameTime+ReplicateAddToTick
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.GameTime+ReplicateTick_
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.GiantCrab+ReplicateAttackPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Hog+ReplicateAttackPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.HotkeyController+ReplicateDoHotkeyAssignment
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.HotkeyController+ReplicateQuickAccessSlotUnlocked
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Interactive_FISHES+ReplicateCreateKilledFishOnMaster
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Interactive_FISHES+ReplicateKillFishAndAttachProjectiles
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Interactive_RAFT_STORAGE+ReplicateOnSlotStorageOpen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.InteractiveObject_PALM+ReplicateConnectTreeSegments
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Intro.AircraftVFX+ReplicateEnterCockpit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.LandAnimal+ReplicateAnimation
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.LandAnimal+ReplicateState
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.LandCrab+ReplicateAttack
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.MissionAssetLoader+ReplicatePrepareGoal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.MissionControllerBase+ReplicateEnteredMission
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.MissionControllerBase+ReplicateLeftMission
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.MissionControllerBase+ReplicateMissionFailed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.MissionControllerBase+ReplicateMissionGoal_Completed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.MissionControllerBase+ReplicateMissionStarted
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.MotorVehicleMovement+ReplicateStopOperating
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Movement+ReplicateAddVelocity
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Movement+ReplicateBreakBones
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Movement+ReplicateEject
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Movement+ReplicateIsBusy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.PaddleVehicleMovement+ReplicateStopOperating
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.PlayerSkills+ReplicateSkill
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.ProjectileMovement+ReplicateHandleCollision
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.ProjectileMovement+ReplicateLocalFaunaStick
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Skinner+ReplicateHandleMeat
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Skinner+ReplicateStartSkinning
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.SlotStorage+ReplicateStorageCommand
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Smoking+ReplicateSetSmoked
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Snake+ReplicateAttack_Bite
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Snake+ReplicatePlayRattle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Statistics+ReplicateApply
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Statistics+ReplicateApplyDamage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Statistics+ReplicateApplyDamageDir
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.Statistics+ReplicateKnockOut
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.UI.LabelmakerController+ReplicateRename
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.UI.MainMenuPresenter+ReplicateQuitToMenu
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.UI.MainMenuPresenter+ReplicateStartGame
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.UI.StorageMenuPresenter+ReplicateDummyPickupableExchange
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.UI.StorageMenuPresenter+ServerValidated_Answer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Beam.UI.StorageMenuPresenter+ServerValidated_Request
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Boss_Eel+ReplicateIntroSetup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Boss_Shark+ReplicateIntroSetup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Boss_Squid_Tentacle+ReplicateAttackTarget
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Boss_Squid_Tentacle+ReplicatePushAndDamagePlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Boss_Squid+ReplicateIntroSetup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Constructing_TRAP_BIRD+ReplicateKillNewBird
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Constructing_TRAP_BIRD+ReplicateTrap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Constructing_TRAP_FISH+ReplicateTrap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $ConstructionObject_SPEAR+ReplicateKillAndAttach
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $ConstructionObject_SPEAR+ReplicateLocalFaunaCreateSpearedInstanceOnMaster
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $ExtensionMethods+ReplicateCopyProjectilesTo
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $ExtensionMethods+ReplicateCopyTransformTo
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Funlabs.MultiplayerFence+ReplicateDone
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Funlabs.MultiplayerWorldSync+ReplicateState
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Funlabs.Peer_Extensions+ReplicateDisconnect
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Funlabs.Peer+ReplicateAllParams
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Funlabs.Peer+ReplicateOnlineIdentity
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Funlabs.Peer+ReplicateParam
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Funlabs.Peer+ReplicateSetTimeout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Funlabs.Peer+StayAliveMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Interacting_FISHINGROD+ReplicateCatchFish
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Interacting_FISHINGROD+ReplicateCollectBobber
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Interacting_FISHINGROD+ReplicateFishEscape
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Interacting_FISHINGROD+ReplicateLineSnap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $InteractiveObject_MEDICAL+ReplicatePickupEmptyRefund
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Piscus_Creature+ReplicateAnimations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Piscus_Creature+ReplicateAttackBite
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Piscus_Creature+ReplicateAttackNudge
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Piscus_Creature+ReplicateFinishAttack
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=yellow>Register multiplayer message class $Piscus_Creature+ReplicateState
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 33097.
Total: 62.587900 ms (FindLiveObjects: 1.588500 ms CreateObjectMapping: 1.244200 ms MarkObjects: 57.349700 ms DeleteObjects: 2.404700 ms)

SaveManager:: Selecting slot 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::GetSaveFileVersion:: SinglePlayer save file does not exist.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::GetSaveFileVersion:: Coop_2 save file does not exist.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::GetSaveFileVersion:: SinglePlayer save file does not exist.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::GetSaveFileVersion:: Coop_2 save file does not exist.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::CheckSaveFileVersion:: Valid Coop_Server save file version [0.90.11]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

StrandedWorld::SetWorldSeed:: Custom [73185401]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

World::LoadWorldSeed:: Success.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

World::LoadWorldMaps:: Success.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::GetSaveFileVersion:: SinglePlayer save file does not exist.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::GetSaveFileVersion:: Coop_2 save file does not exist.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::GetSaveFileVersion:: SinglePlayer save file does not exist.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::GetSaveFileVersion:: Coop_2 save file does not exist.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveManager::CheckSaveFileVersion:: Valid Coop_Server save file version [0.90.11]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Map paths were empty.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Map paths were empty.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

StrandedWorld::SetWorldSeed:: Custom [73185401]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

World::LoadWorldSeed:: Success.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

World::LoadWorldMaps:: Success.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

These clips are me testing the Spear theory

@Night_Snake @Clare the post was flagged as spam for some reason but it isn’t

2 Likes

I just went on to test if Speargun Arrows would also cause this issue, and they do, so it’s probably safe to assume it’s any projectile that is lodged into an entity will cause the jerking motion of the cursor. Once I hit an entity with a projectile I can no longer aim at it. My cursor just shoots passed it making it impossible to hit a second time. (Oddly enough its only my game not my friend’s).

EDIT:
I just “Verified Integrity of Game Files” and issue still persists(sorry for all the posts, and edits just trying to give as much information as I can).

EDIT2:
Just uninstalled and did a fresh install, and issue still persists.

EDIT3:
Confirmed issue is also caused by Arrows. It seems all projectiles produce the same jumpy cursor issue.

Same what I explained. The problem is the shot projectile. For more info check my post:
You can just shoot the projectile in the sand and see the behaviour :smiley: